#pragma once
#include "core/Game.h"
#include "render/Shader.h"
#include "render/Mesh.h"
#include "render/Camera.h"

class Renderer {
public:
    bool init(const char* vs, const char* fs);
    void draw(const Game& game, const Camera& cam, int width, int height);
    float tileSize = 1.0f;
private:
    Shader shader;
    Mesh cube;
    Mesh plane;
};